import pygame
from pygame.sprite import Group
from settings import Settings
from ship import Ship
import game_funtions as gf
from game_stats import GameStats
from button import Button
from scoreboard import Scoreboard
def run_game():
    # 初始化游戏并创建一个屏幕对象
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption("击飞外星人")
    # 创建按钮
    play_button = Button(ai_settings, screen, "Play")

    # 创建一个用于存储游戏统计信息的实列
    stats = GameStats(ai_settings)
    sb = Scoreboard(ai_settings, screen, stats)


    # 创建一首飞船
    ship = Ship(ai_settings, screen)

    # 创建一个用于存储子弹的编组
    bullets = Group()

    # 创建外星人
    aliens = Group()

    # 创建外星人群
    gf.create_fleet(ai_settings, screen, ship, aliens)

    # 开始游戏的主循环
    while True:
        # 监视键盘和鼠标事件
        gf.check_events(ai_settings, screen,stats,sb,play_button, ship,aliens, bullets)
        if stats.game_active:

            ship.update()

            gf.update_bullets(ai_settings, screen,stats,sb, ship, aliens, bullets)
            gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets)

        gf.update_screen(ai_settings, screen,stats,sb, ship, aliens, bullets, play_button)

run_game()

